![]() The game isn’t difficult and custom difficulty is supported and can be changed whenever you like. I’ve tried to use it but I’m not sure what it does and frankly speaking, you’ll never need it. Oh, and in these dungeons, you can also call for help with the SOS function. I definitely prefer Persona 4’s implementation over Persona 3’s as you can select a handful of cards as opposed to timing a button press. Battles take place once you’ve caught up with an enemy (or if they’ve caught you) and rewards can yield you plenty of valuable assets through shuffle time. These locations are more personal than the floors found in Persona 3’s Tartarus as they reflect the person stuck within, but floors are still mostly randomised unlike Persona 5’s palaces. The dungeon crawling is done by entering the world of the TV, where whoever is starring on the Midnight Channel molds the dungeon to their desires and, most importantly, who they really are but keep repressed. ![]() You’ll have the opportunity to explore alternative endings as well, so keep an eye out for potential junctions. It’s also important that you complete the main scenario in time: by saving the person from the ‘Midnight Channel’ for reasons you’ll need to see for yourself. This is also a primary way to level your social stat, which will allow you to do particular actions or meet up with specific people if you meet their conditions. Between school life, self-improvement sessions, and mandatory story beats, you’ll need to plan out how you go about your days if you want to see the stories of your favourite characters or better yourself for future battles. You can’t just forge bonds willy-nilly either because you are on the clock. Do that and you’ll get free turns, because letting the enemy have their turn can mean a total party wipe. The core of this turn-based game is to build yourself an array of Personas to protect against and exploit the Shadows’ weaknesses-the enemies you’ll be running into a lot. ![]() What players do in the former will impact the latter, such as forging bonds with the locals and your party members to strengthen yourself and better outcomes of getting stronger Personas to do battle with. Persona 4 Golden, like other games in the series, are part life simulation and turn-based dungeon crawlers. Starting off the game, you come to the town of Inaba to live with your uncle for a year, and not at the best of times, either-a series of murders have been rocking this little town and you find yourself smack-dab in the middle of it all when you find a whole ‘nother world behind the confines of TV.Ĭlear the goop off the ‘change channel’ button cuz you’re gonna need it. This version of the game is the definitive version of Persona 4 which I already consider a fantastic game in its own right. One of them would be Persona 4 Golden (“P4G”), an expanded release of the original game exclusively for the PlayStation Vita before later being ported to PC and now on the Xbox platform.Īdditions to P4G, like Persona 5 Royal, come bundled into the main game and include alterations to the story, a new character and dungeon, gameplay balance changes, and a lot more. Improving on the mechanics offered in Persona 3 and offering a cast of fun characters, ATLUS would spin off this particular game for the next several years. From hardware crunchers like God of War and Final Fantasy XII to unique offerings like Ōkami and Shadow of Colossus, Persona 4 would sit up as one of 2008’s best releases for the console. Late into the PlayStation 2’s lifespan came an onslaught of titles that are still talked about today. Originally published at: Review | Persona 4 Golden - Xbo圎ra
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